Open for partnerships & commissions

GLSL shaders, Minecraft mods & plugins

Creating OptiFine & Sodium compatible shaders, performance‑minded clients, and tools for servers/creators. Let’s build experiences players will love.

About

Simon, aka SimFlix developer focused on shader pipelines, clients, and plugins for Minecraft. Collaborating with creators, studios, and hosting teams worldwide.

Why partner

  • Deep OptiFine/Sodium compatibility
  • Clean APIs, docs, and releases
  • Cinematic look with high FPS
  • Fast iteration and CI

What you get

  • Roadmaps and milestones
  • Fabric/Paper testing
  • Branding and changelogs
  • Post‑launch support

Skills

Shader pipelines, Minecraft internals, and hosting infra for modern content delivery.

GL
GLSL Shader
Rendering & PostFX
Lighting Color Grading PBR
Noice
MOD
Mods
Fabric runtime
Events Mixins
Client/Server
PL
Plugins
Paper API
Commands Hooks
Servers
CL
Client Dev
UX & Perf
UI Telemetry
Responsive
PR
Profiling
JFR/VisualVM
Hotpaths Memory
Optimize
FB
Fabric
Loader & API
Mixins Config
Mods
PW
Paper
Server API
Events Schedulers
Plugins
JV
Java
Core & JVM
Streams Concurrency
JDK
KT
Kotlin
JVM & DSL
Coroutines Exts
Idiomatic

Projects

Released and coming soon focused on visuals, performance, and creator tooling.

FAQ

Common questions about collaboration, licenses, and tech stack.

Do you partner with servers/creators? +
Yes. Share your use‑case, reach, and timeline Discord DM is ideal.
Which loaders/versions do you support? +
Fabric, and Paper, with focus on current LTS/major Minecraft versions.
How does a commission work? +
Kickoff, scope/milestones, prototyping, tests, release assets, then support/hotfix window.

Contact

DM on Discord or email fast responses.

Discord: @ogcraftnet · Email: contact@ogcraftnet.vip